Resume
I specialize in creating motions for use in real time games. I've animated
creatures and characters of all design and type. I'm also experienced in creating custom
rigs and controls, skin weighting characters and writing custom scripts to speed up my workflow.
Skills:
- 3ds Max
|
- Rigging and skinning characters
|
- Keyframe animation techniques
|
- Writing Maxscript tools
|
- Large scale production teams
|
- Unreal Engine
|
- Character Studo Biped
|
- Photoshop
|
- Custom bone rigs
|
- Microsoft Office Suite
|
Experience:
Animator - June 2005 to Present
Warhammer Online: Age of Reckoning
- Animated a variety of characters and creatures
- Worked closely with technical artists designing bone rigs and controls
- Developed Maxscript tools to increase the efficiency of the animation production team
- Assisted character artists to create meshes for proper deformation
Dark Age of Camelot – Darkness Rising
- Animated several dungeon boss creatures
- Rigged creatures with Character Studio and standard 3ds Max bones
2015 – Tulsa, OK
Intern Animator - Jan 2005 to April 2005
Cancelled FPS Project
- Animated several different characters holding a variety of weapons
Education:
BA in Multimedia - 2000 to 2003
Emphasis in Digital Animation Production
- COR Project - Unreal Tournament 2004 Mod
- Multiple other Mod Projects
- GPA 4.6
download